EB Units List

Dugundiz (Germanic Spearmen)

Not Available Weapons
Primary Secondary Armour: 2 Morale: 11
Type: spear spear Shield: 3 Discipline: impetuous
Attack: 7 15 Skill: 12 Training: highly_trained
Charge: 8 8 Recruitment Other
Lethality: 1 0.13 Soldiers: 50 Hit Points: 1
Range: 30 0 Cost: 1233 Mass: 1.1
Ammo: 2 0 Upkeep: 308
Turns: 1
Primary Weapon Attributes: Thrown before charge, Thrown missile
Secondary Weapon Attributes: Light spear
Attributes: Can board ships, Improved hiding in forest, Hardy
Formation: Square Side/Back spacing: 0.76 / 1
Mount effects: elephant -3
Ownership: Aedui, Arche Seleukeia, Arverni, As'Sab'yn wal'Jau, Baktria, Casse, Epeiros, Getai, Hayasdan, Iberia, Koinon Hellenon, Makedonia, Pahlav, Pontos, Ptolemaioi, Safot Softim biKarthadast, Saka, Sauromatae, Senatvs Popvlvsqve Romanvs, Swebozez, Eleutheroi

Germanic Spearmen are a unit of experienced and “capable” spearmen, steeled by years of constant warfare. They are well known for throwing their spears before charging in to hand-to-hand combat.

Expert at Hiding in Woods

(DhU-ghun-dhiz, the “Trusted” or “Capable” Ones)

The Dugundiz is a unit of proud and experienced, “proven” warriors steeled by years of constant warfare and veterans of numerous conflicts, mostly tribal, but some of a larger scale. These men are hardened for battle and unlikely to flee from conflict, and are trained through long experience to work in close or open formation.

Historically, the Jugundiz (Youth) formed the front line of battle in order to act as a screen, taking losses to increase the odds of survival for more valuable "proven" warriors (Dugundiz) who stood just behind. The Proven formed the bulk of any Germanic force and were very versatile warriors. They were renowned for their courage in melee combat and have earned their place through consummate skill with their well accustomed to weapon, the spear. Their weapon is a mark of freedom and honor, has a narrow and short head, so sharp and easy to wield that the same weapon served, depending on the circumstances, for both close quarter and long range combat.